Week 5 - Assignment 1

Teachers are using games in the classrooms (particularly with ELA) as a way to hook students into ELA activities that are technology based. With use of games teachers are finding new entry points for students and/or gamers.Once their interest is sparked with the use of games, the next step is to teach this new literacy. 

Using the sound effects, characters, and customizable features, students can get a sense of connection to a game. Working out the kinks to figure out a game/character is equivalent to asking students to discuss their favorite literary works and character study.

I read this article on the role of video games in our classroom: https://www.edutopia.org/blog/video-games-in-english-classroom-terrell-heick this paragraph sums up what we have been reading and discussing on learning through gaming.

"Video games represent a diverse, exciting and potent media form, and they offer fresh possibilities as digital learning tools. Getting them to "do what you want" is a matter of experimentation and professional development, as are most powerful teaching tools. But in the ELA classroom, video games not only have a role, but also demand a seat next to novels and poems, speeches and letters, essays and short stories. For this to happen, you needn't turn your classroom into some awkward "study" of the (mediocre) narrative elements of a game like Call of Duty: Modern Warfare 3, but rather turn first to the students. See what they play, what they love, where their experience is -- and what their ideas are for dragging lowly video games into the hallowed halls of English Language Arts instruction."

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